I had the chance to work on the first Behemoth boss, Shacklehide. I was responsible for pushing the textures to make this giant monstrosity look as awesome as possible in VR under the guidance of Hannah Josepher. This guy was a huge team effort and everyone on the character team had a huge part in bringing this behemoth to life. Original sculpt was done by James Edwards. Other work done was a variation of adjusting uvs, mesh, scale, textures and sculpt, by August Freeman and Jesse Sandifer.
Concept Team:
https://www.artstation.com/dscher
https://www.artstation.com/dustandhalos
Character Team:
https://www.artstation.com/augustfree
https://www.artstation.com/sandpiper
https://www.artstation.com/hannahjosepher
https://www.artstation.com/jedwards
Art Direction: Maxx Kaufman