It was an awesome opportunity to have worked on one of the main narrative characters, The Trapper/Ragnar. I was responsible for the textures on his armor, and hollow rot variations, along with creating the PC/PSVR2 version of his beard. For the face Jesse Sandifer and I took iterations on pushing his portrait. The high poly sculpt was done by August Freeman.
Concept Team:
https://www.artstation.com/dscher
https://www.artstation.com/dustandhalos
Character Team:
https://www.artstation.com/augustfree
https://www.artstation.com/sandpiper
https://www.artstation.com/hannahjosepher
Art Direction: Maxx Kaufman