I am a 3D Character artist and have been working in the game industry professionally since 2017. I have worked on various projects such as OB Slashin, and Vampire the Masquerade Bloodlines 2, along with some freelance as well. My tools of the trade include, Maya, Marvelous Designer, Substance Painter, Zbrush, Photoshop, Unreal engine, Xnormal, Topogun, and Marmoset Toolbag, but not limited to learning new techniques and applications.