During the Behemoth project I got a chance to work on a couple of the awesome hero weapons for the main character.
On the Dodstreng bow I was responsible for creating the high poly sculpt, in-game poly mesh for PC/PSVR and Quest, textures and setting up the materials and textures for Unreal.
For the Kragjaeger sword I took what was previously created by Patrick Ward, and polished/ updated some areas of the high poly sculpt, in-game poly mesh for PC/PSVR and Quest, and textures, to help push this sword for the game.
Concept Team:
https://www.artstation.com/dscher
https://www.artstation.com/dustandhalos
Character Team:
https://www.artstation.com/augustfree
https://www.artstation.com/sandpiper
https://www.artstation.com/hannahjosepher
Enviro Art:
https://www.artstation.com/pward3d
Art Direction: Maxx Kaufman