I am super stoked to have gotten the opportunity to work on the Nightscraper Behemoth boss. I was responsible for creating the high poly sculpt, the in game low poly mesh for PC/PSVR and Quest, and textures, along with integrating the materials and textures for Unreal.
This was a huge team effort to bring this beast to life.
Concept Team:
https://www.artstation.com/dscher
https://www.artstation.com/dustandhalos
Character Team:
https://www.artstation.com/augustfree
https://www.artstation.com/sandpiper
https://www.artstation.com/hannahjosepher
Art Direction: Maxx Kaufman