During the Behemoth development, I was responsible for creating the in game mesh of the grappling hook mechanism, and textures for the arms, including skin variations.
Concept Team:
https://www.artstation.com/dscher
https://www.artstation.com/dustandhalos
Character Team:
https://www.artstation.com/augustfree
https://www.artstation.com/sandpiper
https://www.artstation.com/hannahjosepher
Art Direction: Maxx Kaufman