Skydance's Behemoth- Player Arms

Skydance's Behemoth- Player Arms

During the Behemoth development, I was responsible for creating the in game mesh of the grappling hook mechanism, and textures for the arms, including skin variations.

Concept Team:
https://www.artstation.com/dscher
https://www.artstation.com/dustandhalos

Character Team:
https://www.artstation.com/augustfree
https://www.artstation.com/sandpiper
https://www.artstation.com/hannahjosepher

Art Direction: Maxx Kaufman