




Here is a breakdown of my most recent project of the Old Guard. In these breakdowns I go over various techniques ranging from creating brushes, pore transfer detail using Zwrap, overview of using the metahuman creator. These are basically notes for me and whoever to reference too. I learned a lot of these of techniques from various artists, as well as coming up with my own techniques. Even though I'm using certain programs I hope the overall ideas and theories will help carry over to other software being used in the industry.
I am providing these FREE of charge as a way to give back to the community which has given me so much in return.
If you ever have any questions or concerns, please feel free to message me and I'll get back to you asap!
PDFs-
Creating Decoration Brushes
Decorative Weave
FeatherBreakdown
MetahumanConforming
PoreTransferBreakdown
Unreal Engine Settings and Plug-ins
3 brushes included that were used for the clothing decorations as well.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
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