In the Gameplay video:
I worked on Elif's hair to render to today's current hair process. 3:36- 4:45
In the fight scene to get Slugg, I kit bashed the various outfits for the enemies. 21:32 - 23:34
Some stuff I got to work on the VTM Bloodlines 2 project back in 2018- 2020 at Hardsuit Labs.
I had the opportunity to work on the hairs of the main characters and NPCs, process scan data, texturing, kit-bashing existing assets to create new outfits for the various npcs, and implementing into UE4.
This was a huge team effort, internally and externally.
Huge thank you to the character team below, this was my first big project, and they helped me grow as an artist.
Joseph:
https://www.artstation.com/joesolo
Peter:
https://www.artstation.com/peterarata
Aleksandra:
https://www.artstation.com/c4ri